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Hodan performs a leap forwards, slamming his fists into the ground, sending out mud on impact. If charged, Hodan leaps much higher with a strong hitbox at the start of the move. If it hits a sweat spirit, Hodan captures it and throws it down as a sweatwhirl at the end of the move, allowing him to use other moves after it. If you quickly input down or diagonal down during the move's startup, the trajectory the move goes will be angled lower. If charged, the sweatwhirl is sent forwards a lot faster, travelling in a straight line. If it hits a sweat spirit, it destroys it, becoming a stronger, multi-hit projectile. Hodan whips his towel forwards, sending out a sweatwhirl that creates a sweat spirit when hitting an opponent or the stage. However, using this move for too long will cause Hodan to become dizzy and suffer severe ending lag. Once he absorbs a sweat spirit, the move's hitbox size and power increase dramatically. Hodan spins around rapidly, pulling in any sweat spirits he has created. This move sends outwards and has a spiking sweetspot right in the center of the attack. Hodan swipes at opponents below him with both hands.
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Hodan spins his towel above him, hitting the opponent multiple times. Hodan kicks opponents behind him, turning around fully on the second kick. If charged, a sweat spirit will appear as he uses it, increasing it's size and knockback. This move creates a small shockwave when it hits the ground. The move has an initial hitbox, and holding the attack button causes Hodan to stay in this position, giving him a falling hitbox and increasing his falling speed. Hodan kicks upwards and sits in his towel in a cannonball position. If charged, Hodan can parry an attack during the move's duration. Hodan hops up and slams his body on the ground. This move will spike if the opponent is not swung into the ground, but sends them slightly towards Hodan, allowing them to recover by teching. He can then slam the opponent into the ground either in front of him or behind him. This move has only a weak grounded hitbox behind him, but has a sweetspot at the center of the towel if an opponent is hit by it, this move acts as a command grab where Hodan traps the opponent in the towel. Hodan swings his towel upwards to hit opponents. Hodan wraps his towel around his bottom and quickly turns around before launching himself backwards.
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Hodan hits opponents with a quick low poke, pushing them away slightly. If charged, Hodan will instead perform a Splash Kick, kicking himself up in the air. Hodan jumps and hits opponents with his head. Hodan swings his towel in front of him, flinging sweat forwards which can also hit opponents. Hodan gets down on all four and starts shaking to dry himself off like a dog. If charged, the move will travel farther, dealing more damage and knockback. Hodan charges at opponents, hitting them with his belly.
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