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If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. When a model makes an attack, make one hit roll for that attack by rolling one D6. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.īlast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks.For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead.
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If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If a model has more than one melee weapon, select which it will use before resolving any attacks.
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Tactical Precision (Aura): While a friendly BLACK TEMPLARS BLOOD ANGELS DARK ANGELS DEATHWATCH IMPERIAL FISTS IRON HANDS RAVEN GUARD SALAMANDERS SPACE WOLVES ULTRAMARINES WHITE SCARS ASTRAL CLAWS BLOOD RAVENS CARCHARODONS CRIMSON FISTS EMPEROR’S SPEARS EXECUTIONERS EXORCISTS FIRE ANGELS FIRE HAWKS FLESH TEARERS HOWLING GRIFFONS LAMENTERS MANTIS WARRIORS MARINES ERRANT MINOTAURS NOVAMARINES RAPTORS RED SCORPIONS SILVER TEMPLARS SONS OF MEDUSA STAR PHANTOMS TIGER CLAWS TOME KEEPERS WOLFSPEAR CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
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Rites of Battle (Aura): While a friendly BLACK TEMPLARS BLOOD ANGELS DARK ANGELS DEATHWATCH IMPERIAL FISTS IRON HANDS RAVEN GUARD SALAMANDERS SPACE WOLVES ULTRAMARINES WHITE SCARS ASTRAL CLAWS BLOOD RAVENS CARCHARODONS CRIMSON FISTS EMPEROR’S SPEARS EXECUTIONERS EXORCISTS FIRE ANGELS FIRE HAWKS FLESH TEARERS HOWLING GRIFFONS LAMENTERS MANTIS WARRIORS MARINES ERRANT MINOTAURS NOVAMARINES RAPTORS RED SCORPIONS SILVER TEMPLARS SONS OF MEDUSA STAR PHANTOMS TIGER CLAWS TOME KEEPERS WOLFSPEAR CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.Until the start of your next Command phase, that model gains either the Rites of Battle ability or the Tactical Precision ability, as shown below: Select one ADEPTUS ASTARTES DREADNOUGHT model from your army (excluding WULFEN and DEATH COMPANY models). Use this Stratagem in your Command phase.
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